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bannanalizard
I make a wide array of music genres, such as old school Hip Hop, Funk, House, Jazz, Techno, Demoscene, Chiptune, and World.
My music is best experienced through open-back headphones

Age 22, Male

Boston, MA

Joined on 8/18/17

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bannanalizard's News

Posted by bannanalizard - November 14th, 2024


I know I posted a progress update a couple months back flaunting all the bells and whistles of the next update, but I'm not sure if I want to continue working on the project. Sorry if I disappointed!


My reasons go deeper beyond simple burnout, but the TLDR of it is exactly that.


Game development is a tricky thing that I'm not sure I have the willpower for. Adding coyote time essentially broke the physics of the game on a fundemental level and I really don't have the patience to go and fix it all. Plus, the game really is nothing special anyway. Charming, but nothing special.


I won't say I'm abandoning the project, but for now its on an indefinite hiatus. I have other projects I want to work on and I can't commit time to game development. I hope you understand!


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Posted by bannanalizard - September 6th, 2024


Hi everyone!


As you may have noticed I've added medals to the game recently. Apologies for them not working yet, I've only added them so I can implement them for the next update. Speaking of! I've been adding lots of nifty new features and changes that I'm sure you're going to enjoy! Not to spoil anything, but I've added a hint system that ties in to a new collectable - that being red berries! You give them to Lumlings and they simply give you hints in return.


And now for some (sort of) bad news. I tried to figure out a way to implement a save system to the game, but since it's a browser exclusive game, I couldn't wrap my head around how to make it work. I am implementing a workaround though so you don't need to beat the game in one sitting, but I have to admit it is only a little scuffed. It's genuinely the best I could do, being a new and independent developer and all.


Some bugs that I've already squashed include:

  • Blue flowers on the beach being able to be eaten anywhere as long as you've hit it's collision area
  • Coyote time briefly causing your character to be able to jump infinitely after leaving the ground
  • Strange geometry being seen in the beach
  • Sliders in settings not saving their position after switching scenes


Some new additions and changes:

  • A new collectable (red berries)
  • A hint system
  • A dynamic map system
  • A cheat system (oooh!)
  • Being able to talk to the Lumlings using the Interact (E) key
  • FOV slider in settings
  • Metals/Achievements
  • Q is now the default key for crouching (can still be changed in settings)
  • P is now the pause button (it was annoying to have to lock the mouse after pausing)
  • New splash text in the pause menu
  • Removed the Mario Bros. 3 sun as it was never rendered in-game.
  • Changed the transparency of the secret cat in the Forest (to make it even more secret!)
  • Slight tweaks to player physics (this was a consequence of fixing the previously stated 'infinite jump' bug)


This is merely just to check-in to show you what I've been doing behind the curtains. I can't really give an ETA when this will be finished. It likely won't be for a while due to all of these ambitious ideas, but I'll keep you all posted when the game is almost due to update!


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6

Posted by bannanalizard - July 30th, 2024


If you follow my YouTube page, you might've seen that I posted an announcement trailer for my new game "The Lumlings Welcome You"! It's a 3D platforming adventure collect-o-thon, similar to the likes of an easter egg hunt, and it's gonna be released on Newgrounds by next week. I'll have a specific date by then.


I have a feeling it'll feel at home here, with hand-drawn and lighthearted visuals and simple, easy to digest and casual gameplay. As of now I am just finishing UI elements and finishing the 2nd level, updates are planned for the near future.


Announcement trailer can be found here


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Posted by bannanalizard - January 27th, 2023


My newest album has been released on Spotify and Bandcamp. Its a love letter to Jet Set Radio and its amazing soundtrack. Check it out if you're interested!

Spotify

Bandcamp

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Posted by bannanalizard - September 27th, 2022


A few months back, I posted an album to Bandcamp with all the tracks I made for the Spooky Mod. Over those past few months I've made a few new tracks. They're all up on Bandcamp and will be reposted onto YouTube periodically soon enough. Check out the album if you're curious as to what I've been up to the last few months!


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Posted by bannanalizard - May 24th, 2022


My new album just dropped on Bandcamp! Check it out now if you want


New videos are going to be released periodically on my YouTube channel at 12:00 PM EDT (GMT-5) starting Friday, May 27th. I hope you enjoy!


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Posted by bannanalizard - April 29th, 2022


The album is out on Bandcamp in clean, crisp MP3/FLAC format if anyone is interested. It includes some tracks I've never uploaded anywhere else! They'll be uploaded periodically on my Youtube channel at 4:30 EDT (GMT-5) for the next 4 days.


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Posted by bannanalizard - October 12th, 2021


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My debut album "Recipe for Disaster" is now live on Bandcamp! Check out some unreleased songs and updated tracks on the album now!


Link to Album

More info here


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Posted by bannanalizard - July 26th, 2021


WTF I WAS FEATURED IN THE NEWGROUNDS NEWSPAPER


ALONGSIDE FUCKING KAWAI SPRITE!!!!!!!!!!

REAL!!!!!!!!!!!!!!!!!!!!!!!!!


https://www.newgrounds.com/playlists/view/20a16150e388d6cc5d1212f0d6b45452


this means so much to me oh my lord


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